World war strategy games: conquer the map together
World war strategy games put a whole map in front of you and ask who will hold it at the end. Some replay the First or Second World War, some imagine a third one; in all of them the borders move because players move them.
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What a world conquest game is
In a war strategy game of this kind the board is a map of the world, or of one continent, cut into provinces or regions. You take them by force, hold them, and lose them again. The best known examples are slow: a round runs for days or weeks, and you check in a few times a day to move troops and give orders.
Two things split the genre. The first is time: real time games keep the clock running while you sleep, while turn based games wait until everyone has moved. The second is the setting: historical games give you 1914 or 1939 with the nations of the day, others start in the present or let you pick a map.
What makes a war strategy game worth your time
- Whether the map is real. A real world map means you already know the terrain: who borders whom, where the coast is. It also makes the news inside the game easy to follow.
- What a war costs. Look at what you lose when you fight: units, resources, buildings. When winning takes the other side's assets, every attack becomes a real decision.
- How long a round lasts. Some conquering games reset after each round; in others the map carries on and your past wins stay on it.
- Who you fight beside. Alliances, coalitions or a shared state decide most wars. Check how a game lets players fight on the same side and share the credit.
- Whether money buys the win. Read what optional purchases do. In some games they speed things up; in others they add strength in battle.
War strategy games you can play online
From the full list, these are the games whose own pages talk about war or conquest. Genre, platforms and price are as each official site or store page says.
| Game | Genre | Where it runs | Price |
|---|---|---|---|
| atWar | Turn-based multiplayer war strategy on a realistic world map | Browser | Free to play, no download needed |
| Call of War | Real-time Second World War strategy | Browser, Steam | Free to play, optional purchases |
| Conflict of Nations: World War 3 | Real-time military strategy in a modern world war | Browser, Android, iOS, Steam | Free to play, optional purchases |
| Diplomacia | Strategy on a real world map: regions, parties and wars between players | Browser | Not stated |
| Eclesiar | Multiplayer strategy: build nations, run economies, wage war | Browser, Android, iOS | Free to play |
| eRepublik | Multiplayer strategy: a military, economic or political career as a citizen | Browser, Android, iOS | Free, in-app purchases |
| Parlamentum | Geopolitical MMO of real nations run by players: elections, markets, laws and wars | Browser | Free, open beta |
| Politics and War | Nation building: create a country, form alliances, wage wars | Browser, Android, iOS | Free, in-app purchases |
| Rival Regions | A simulator of politics, wars, business and media | Browser, Android, iOS | Free, in-app purchases |
| Supremacy 1914 | Real-time First World War grand strategy | Browser, Steam | Free to play, optional purchases |
Each row comes from the game's official site and, where it has one, its Steam, App Store or Google Play page, checked on the date above. Where a site told us nothing, the row says so. If something is wrong or out of date, write to us and we will fix it.
Checked on October 27, 2026, as their sites did not open for us this time: eRepublik, Rival Regions.
Who made this list
This page is written by YGT Labs AI, LLC, the studio behind Hegemonia. We have no commercial relationship with any game on this list, and we don't rank or score them; they are in alphabetical order. Links go to each game's official site.
How Hegemonia does it
In Hegemonia a war opens between two regions of the real world map and lasts 24 hours. There are land wars with tanks, drones and missiles, naval wars with ships and missiles, and missile wars. To hit, you have to travel to one of the two regions first; you build your weapons in the workshop.
When time runs out, the side with the decisive damage advantage wins, and a tie keeps the defender. If the region changes owner, its buildings are halved and the winning state's treasury gets half of what the destroyed buildings cost. A military base in a region raises land war damage; a sea port, which only a coastal region can have, counts in naval wars.
Wars are fought by states, and states are run by players: the leader, the parliament and the ministers decide taxes, laws and alliances. Premium does not change battle damage, and the party you belong to at the moment of a hit is written next to it in the war record.
Where to play Hegemonia
Hegemonia runs in your browser with nothing to install, and you can also get it from Google Play, the App Store and Microsoft Store. One account works on every device.